Getting Started
Welcome
is a platform where everyone can build worlds and connect them together. Combine a small set of simple rule pieces freely and your own world takes shape. Build, connect, enter — it all starts with a world you can share.
Worlds get their fun not from big built-in systems, but from freely combining simple pieces: a variable, a condition, an effect — put them together and the mechanics are yours. The better you combine, the more interesting your world gets.
Publish a world to get a share link anyone can open. Worlds can also be linked together with gates, forming a connected network of worlds.
- Left: the chapter table of contents
- Middle: the article itself
- Right: section navigation for the current chapter
Sign up & sign in
Sign up happens on the portal: open the Sign up page, pick Email or Phone, get a verification code (the button unlocks again after 60 seconds), set a password, and click “Sign up & log in”.
After signing up, you get an auto-assigned login name and a randomly generated nickname — both can be changed later on the Settings page.
Sign in with your login name, email, or phone number plus your password. You can also log in from the player at any time.
No account? You can still enter public worlds as a guest. Once you log in, your progress is saved to the cloud and follows you across devices.
Create your first world
Log in to the portal and open “My Worlds” to see every world you own.
- Click the “+” next to the “My Worlds” title.
- Type a world name in the dialog, then press Enter or click “Create”.
- You land in the editor, ready to build from a blank world.
Don't feel like starting from blank? Open Docs → Example Worlds and click “Import to My Worlds” on Forest Cabin or Bi Qi — the copy lands in My Worlds, ready to open, edit, and take apart.
A quick tour of the editor
The editor is your workbench: canvas, object library, inspector, and toolbar all in one screen — placing objects and setting up rules all happen here.
| Area | What it does |
|---|---|
| Canvas | Drag objects into place to lay out your scene; drag the spawn marker to decide where users appear |
| Object Library | Define an object here first (look, type, how it's picked up), then drag it onto the canvas |
| Inspector | Select an object to set its label text, interaction conditions, and effects — the main stage for combining mechanics |
| World Settings | Seven tabs: Basic Info (world name, description, world type), World Variables, User Variables, User Chat, Instances, Cover, Titles |
| Test Run | Click “▶ Test Run” anytime to play through your own world — what you see is what users get |
| Save Draft | Save your progress anytime; drafts are visible only to you and never enter public listings |
| Publish | Publish your draft as a new version — users in public listings enter the new version |
| Back | Click “← Back” to return to “My Worlds” in the portal |
The heart of combining mechanics is the Inspector: give an object a condition (say, “has a key”) and an effect (say, “the gate opens”) — your world's state can be checked and changed, and mechanics click together like puzzle pieces.
Publish & share
Clicking “Publish” turns your current work into a new version. A confirmation dialog appears first — the new version only goes live after you confirm.
Publishing automatically captures a preview shot of your world; you can also upload your own cover image under “World Settings → Cover”.
Once published, click “Copy share link” on your world card and send it to anyone — opening it takes them straight into your world.
Visibility has three levels: Public (visible in the Great Wild World), Unlisted (link only), and Private (only you). See the “World types & publishing” chapter.
Enter a world
On the Great Wild World or any world page, click “Enter” to jump in. If you have a save in that world, the button reads “Continue” and picks up right where you left off.
Got a share link? Just open it. You can also type the world code from a link on the player's title screen to go straight in.
Worlds are full of gates — some lead to other scenes in the same world, some to entirely different worlds. Step through and explore the connected network.
Learn from an example
Forest Cabin, imported from the Example Worlds chapter, is fully playable — walk through it to see what a finished world feels like.
It's also your best learning material: open it from “My Worlds” into the editor, look at how each object is set up, change one thing, run a test, and watch what happens.
More ready-made worlds you can take apart live in the “Example worlds” chapter.